//Nathan Popham, Ryan Wachowiak
// pass-through vertex shader for textures
// Actually, this shader does most of the work 
// (I'm just saying that so it doesn't feel bad)

void main()
{
	
    gl_TexCoord[0] = gl_MultiTexCoord0;
    gl_TexCoord[1] = gl_MultiTexCoord1;

	gl_Position = ftransform();		
}
